About Me

Hi, I'm Ingram — an award-winning product designer, developer, and creative director with 6+ years of experience shipping high-quality consumer software from concept to launch. I've led teams both large and small, and my work has been recognized by SXSW, the AWE Auggie Awards, BAFTA, and Meta.

My background in interior architecture and interactive media shapes how I design products: I think in terms of inhabited systems — how people enter, orient themselves, and find their way to something worth staying for. Designing for both physical and digital spaces has given me a multi-dimensional approach to collaborative, human-centered design and a quick fluency with new tools — instincts that carry into how I build with emerging computational media. Across XR, AI, games, and web, I'm drawn to building products that create room for discovery.

I'm the founder and CEO of Techtoy Studio, an interactive studio building immersive consumer products across web, mobile, and spatial platforms. As Director of Symphoni on the Meta Horizon Store, I took the product from prototype to a 4.9-star release, leading a cross-functional team of six and securing partnership and launch support from Meta.

I've spent my career as a founder and director in high-stakes environments where “good enough” was never an option. I pride myself on being both a thinker and a builder — a generalist who refuses to sacrifice depth for range. Whether I’m designing UX flows in Figma, developing systems in React and Unity, or writing technical art pipelines in Houdini, I push for the highest quality at every step.

That hands-on range is what makes me effective as a product leader. I can work alongside cross-functional teams rather than above them, which helps bridge creative vision and technical reality so the final product holds together.

I hold a BA in Interior Architecture from Pratt and an MFA in Interactive Media and Game Design from USC. Previously, I worked in interior architecture at KPF and VUW Studio.

Awards

  • XR Experience Spotlight, SXSW Film & TV Festival (2025)

  • Nominee, Best Games — AWE Auggie Awards (2025)

  • Finalist, Immersive — BAFTA Awards (2022)

Hackathons